﻿package frEngine.animateControler.keyframe
{

    public class AnimateControlerType extends Object
    {
        public static const DefaultAnimateControler:int = 0;
        public static const Md5SkinAnimateControler:int = 2;
        public static const VisibleContoler:int = 3;
        public static const LineRoadControler:int = 4;
        public static const DrawShapeControler:int = 5;
        public static const ParticleAnimateControler:int = 6;
        public static const FightObject:int = 8;
        public static const UvStepControler:int = 9;
        public static const colorAnimateControler:int = 10;
        public static const alphaAnimateControler:int = 11;
        public static const blightAnimateControler:int = 12;
        public static const swordLight_Normal:int = 15;
        public static const swordLight_Bone:int = 16;
        public static const PosX:int = 17;
        public static const PosY:int = 18;
        public static const PosZ:int = 19;
        public static const ScaleX:int = 20;
        public static const ScaleY:int = 21;
        public static const ScaleZ:int = 22;
        public static const ScaleXYZ:int = 23;
        public static const RotationX:int = 24;
        public static const RotationY:int = 25;
        public static const RotationZ:int = 26;
        public static const UoffsetControler:int = 27;
        public static const VoffsetControler:int = 28;
        public static const CylinderUpRadiusControler:int = 29;
        public static const CylinderDownRadiusControler:int = 30;
        public static const CylinderHControler:int = 31;
        public static const UVRotateAnimationController:int = 32;
        public static const UVCenterScaleController:int = 33;
        public static const RimLightController:int = 34;
        public static const SimpleWaterController:int = 35;
        public static const MaskUController:int = 36;
        public static const MaskVController:int = 37;
        public static const MaskUVScaleController:int = 38;
        public static const MaskUVRotController:int = 39;
        public static const MaskAlphaController:int = 42;
        public static const ShakeController:int = 41;
        public static const RimLightStrengthController:int = 43;
        public static const PhantomAnimateControler:int = 2;

        public function AnimateControlerType()
        {
            return;
        }// end function

    }
}
